![]() You can shoot blindly if you're just laying covering fire, but otherwise you have to lean out and aim. You push an action button to get into cover, and unlike in a third-person game, you can't see what's going on unless you stick your head out and risk getting shot. RO2's cover system is so simple and effective that it's amazing no other developer came up with it first. As shooter fans know, most cover-based games have been set in the third person-and even Rainbow Six Vegas, a rare first-person game with a cover system, pulls out to a third-person view whenever you hide behind a protective barrier. To me, the most important development is a first-person cover system. I have a great deal of respect for all of the things Red Orchestra 2 does for the first-person shooter genre, so I'd like to start there. It's a few major patches away from being a great multiplayer experience, and I couldn't get much enjoyment out of the single-player mode at all. Both of these attributes are rare in modern first-person shooters, especially shooters set in World War II.īut thanks to a small budget, Red Orchestra 2 feels incomplete, despite the many years it spent in development. It is obviously a labor of love for developer Tripwire, and it contains plenty of great ideas that few other games have tried.
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